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170 lines
4.4 KiB
170 lines
4.4 KiB
Deck:
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Background: black
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Font: Courier
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TextColour: white
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Cards:
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Leg Boost:
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- Grants +1d6 when jumping
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- Cyber
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Finger Blade:
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- Adds +1d4 damage
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- Cyber
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Subcutaenous Mic:
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- Allows speaking while sneaking
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- Cyber
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Cyberarm:
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- Adds +1d8 damage
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- Lifting tests are 1d10
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- Cyber
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Light Pistol:
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- 1d10 to hit
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- 1d8 damage
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- Gun
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Heavy Pistol:
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- 1d8 to hit
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- 1d10 damage
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- Gun
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Rifle:
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- Opponents get +1d4 in Melee
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- 1d10 to hit
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- 1d10 damage
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- Gun
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Sniper Rifle:
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- Opponents get +1d10 to hit in Melee
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- 1d12 to hit
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- 1d12 damage
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- Double damage when you have surprise
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- Gun
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Heavy Jacket:
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- Subtract 1d6 from incoming damage
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- Armour
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Riot Armour:
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- Subtracts 1d8 from incoming damage
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- Adds 1d4 to opponent's melee attacks
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- Armour
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Adrenal Boost:
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- Subtracts 1d4 from incoming melee attacks
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- Cyber, Armour
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Subcutaneous Plating:
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- Subtacts 1d4 from incoming damage
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- Cyber, Armour
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Cyberdeck:
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- 1d8 to all hacking rolls
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- Computer
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Candy Wrapper:
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- 1d10 to stealth while hacking
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- Program
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Commlink:
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- Computer
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Common Handgun:
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- Gun
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Hammer:
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- 1d10 damage while hacking
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- Program
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Ammo:
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- Can only be used with one gun at a time
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- If you roll all 1s (after specialties), you have run out of ammo.
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- Ammo
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Nice Suit:
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- +1d4 to social rolls with people who care about dress
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- Destroyed if you take 3 or more damage
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- Armour
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Nice Meal:
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- Can be eaten in place of one paste
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- Can be spent for its value in paste
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- +1d4 to any social roll when you spend this (even if you are getting its value)
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- Food
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First Aid Kit:
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- Allows bandaging rolls
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Stim Pack:
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- Heals 1d4 HP, which are removed after two hours
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- Losing these HP can drop you below 0
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Medical Bench:
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- Requires an hour of work
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- Recovers 1d4 HP (specialities can apply to this roll)
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Drug Injector:
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- Allows drug injection without an action
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- Cyber
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Targetting Coprocessor:
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- Steps up the die to hit for guns
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- Cyber
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Soy Processor:
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- Flavours and shapes food to mimic real meals
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Food Additives:
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- Flavours soy
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- 5 uses
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Marijuana:
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- Smoked or used in soy processor
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- One use
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- Use to ignore pain for a scene, or get +1d8 to social rolls with anyone you share this with
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- Subtract 1d4 from anything that requires attention
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- Drug
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PCP:
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- One use
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- Snorted
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- Gain +1d4 on attacks
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- Incoming attacks subtract 1d4
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- Drug
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Tobacco:
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- One Use
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- Smoked
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- Use to add +1 to any test which requires concentration
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- Drug
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Heroine:
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- One Use
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- Injected
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- Ignore pain, -4 from anything that requires concentration
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- Drug
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Injection Rounds:
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- Loads a drug, and applies its effect as well as damage
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- Ammo
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Dark Clothing:
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- 1d8 to Stealth checks
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- Armour
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Stealth Suit:
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- 1d10 to Stealth checks
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- Reactive camoflague
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- Armour
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Optical Camoflague:
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- 1d12 to Stealth checks
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- Armour
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Goggles:
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- 1d8 to visual notice rolls
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Binoculours:
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- 1d10 to distance notice rolls
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Parabolic Mic:
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- 1d10 to distance notice rolls
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Keycard Copier:
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- Allows copying a keycard (swipe or tap) with a sleight of hand roll
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- Can store unlimited cards
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Gas Mask:
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- Ignore gas in an area
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Rebreather:
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- Ignore gas in an area
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- Go without air for up to an hour
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Sword:
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- 1d8 damage
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- Melee
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Common Cards:
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Heavy Chain:
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- 1d8 damage
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- Melee
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Leathers:
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- Subtracts one from melee damage
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Cobbled Together First Aid Kit:
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- Subtracts 1 from medical tests when using it
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- Allows bandaging rolls
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Tattoo:
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- Adds 1d4 to social rolls with affiliated gangs
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- Subtracts 1d4 from social rolls with unaffilated gangs
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- Roll 1d8 intimidation against barrens rats affiliated with smaller gangs or no gang
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- Cyber
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Knife:
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- 1d4 damage
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- 1d10 to hit
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- Melee
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Moltov:
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- One use
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- 1d8 damage
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- 2 damage until the person hit by it stops drops and rolls
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- Thrown Weapon
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