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3 Commits

  1. 1
      .gitignore
  2. 16
      CardGen.pl
  3. 69
      helideath.yml
  4. 258
      shopping.yml

1
.gitignore vendored

@ -0,0 +1 @@
*.png

@ -1,11 +1,13 @@
#!/usr/bin/env perl
use YAML::XS qw(LoadFile);
use Image::Magick;
use Text::Wrap;
use Text::Wrapper;
my $cards;
$wrapper = Text::Wrapper->new(columns=>15,body_start => '');
if($ARGV[0]){
$cards = LoadFile($ARGV[0]);
}else{
@ -20,7 +22,7 @@ if($cards->{Deck}->{Background}){
if($cards->{Deck}->{Font}){
$mainfont = $cards->{Deck}->{Font};
}else{
$mainfont = 'Courier';
$mainfont = '/usr/X11R6/lib/X11/fonts/TTF/DejaVuSansMono.ttf';
}
if($cards->{Deck}->{TextColour}){
$txtcolour = $cards->{Deck}->{TextColour};
@ -32,6 +34,8 @@ if($cards->{Deck}->{BorderColour}){
}else{
$bordercolour = 'red';
}
my $timage = Image::Magick->new(size=>'600x825');
foreach my $card (keys %{$cards->{Deck}->{Cards}}){
my $image = Image::Magick->new(size=>'600x825');
@ -43,12 +47,10 @@ foreach my $card (keys %{$cards->{Deck}->{Cards}}){
$image->Composite(compose => 'over', image => $surface, x => 0, y => 0);
my $text;
$image->Set(font => $mainfont, pointsize => 25);
$Text::Wrap::columns = 30;
foreach my $line (@{$cards->{Deck}->{Cards}->{$card}}){
$text = $text . wrap('', '', $line) . "\n";
$text = $text . $wrapper->wrap($line) . "\n";
}
$Text::Wrap::columns = 15;
$image->Annotate(text => wrap('', '', $card), x => 50, y => 100, font => $mainfont, fill => $txtcolour, pointsize => 60);
$image->Annotate(text => $wrapper->wrap($card), x => 50, y => 100, font => $mainfont, fill => $txtcolour, pointsize => 60);
my $newlines = () = $text =~ /(\n)/g;
$image->Annotate(text => $text, x => 50, y => (750-(25*$newlines)), font => $mainfont, fill => $txtcolour, pointsize => 25);
my $backgroundfilename = "Backgrounds/" . $card . ".png";
@ -59,5 +61,3 @@ foreach my $card (keys %{$cards->{Deck}->{Cards}}){
}
$image->Write($card . '.png');
}

@ -0,0 +1,69 @@
Deck:
Background: darkgrey
TextColour: black
BorderColour: red
Cards:
#Characters:
Mohawk McHiggins:
# Healing die
# Gadget User
- 10 bafflement
- If you gain 3+ bafflement on your turn, give all other heros a clue
Sheep:
# Blue die
- 10 bafflement
-
Little Bo Peep:
# Friends user
# Green die
- 10 bafflement
Helicopter Death:
# Prank user
# Red die
- 10 bafflement
#Prank Cards:
Certainly Not:
- Gain 3 Prestige
- Discard 1 Prank
Jump In Front Of Train:
- Gain 1 Prestige
Exploding Birthday Cake:
Water Squirting Flower:
Inflatable Scythe:
Well Placed Banana Peel:
Non Poisonous Mushrooms:
Pretending to be a Ghost:
#Friends:
Hawk:
- Gain 3 Clues
- Gain 1 Bafflement
#Gadgets:
#Dangerous Doings:
Unmotivated Catapult:
- Active Player Discards A Sheep
- Or Gains 2 Bafflement
Fallings Rocks:
- Everyone gains 1 bafflement per Friend in their hand
Disembodied Gun:
- Gain 1 Bafflement
- Draw Another Dangerous Doing
Pineapple Tongue:
- Gain 1 Defeat Token
Sad Cheese:
- Discard a Friend or gain a Defeat Token
Falling Tree:
Derailed Train:
Parachuted Bomb:
Swarm Of Pi Rats:
Pie to the Face:
Water Balloon Assault:
Unexpected Trapdoor:
Blinding Lights:
Stuck to a Windmill:
#Vllians:
Pineapple Stabster:
Ice&Scream:
Mousey Twirlstache:
Dr Lamb Hader:
Mrs U Hader:

@ -1,258 +0,0 @@
Deck:
Background: white
Font: Courier
TextColour: black
BorderColour: green
Cards:
Leg Boost:
- Grants +1d6 when jumping
- Cyber
Finger Blade:
- Adds +1d4 damage
- Cyber
Subcutaenous Mic:
- Allows speaking while sneaking
- Cyber
Cyberarm:
- Adds +1d8 damage
- Lifting tests are 1d10
- Cyber
Cheap Pistol:
- 1d8 to hit
- Gun
Brass Knuckles:
- +1d4 damage
- Melee Weapon
Light Pistol:
- 1d10 to hit
- 1d8 damage
- Gun
Heavy Pistol:
- 1d8 to hit
- 1d10 damage
- Gun
Rifle:
- Opponents get +1d4 in Melee
- 1d10 to hit
- 1d10 damage
- Gun
Sniper Rifle:
- Opponents get +1d10 to hit in Melee
- 1d12 to hit
- 1d12 damage
- Double damage when you have surprise
- Gun
Heavy Jacket:
- Subtract 1d6 from incoming damage
- Armour
Riot Armour:
- Subtracts 1d8 from incoming damage
- Adds 1d4 to opponent's melee attacks
- Armour
Adrenal Boost:
- Subtracts 1d4 from incoming melee attacks
- Cyber, Armour
Subcutaneous Plating:
- Subtacts 1d4 from incoming damage
- Cyber, Armour
Cyberdeck:
- 1d8 to all hacking rolls
- Computer
Curare:
- 1 use
- Each dose gives a -1 to all actions
- Die if you have a -6
- Injection
- Drug
Candy Wrapper:
- 1d10 to stealth while hacking
- Program
Commlink:
- Computer
Common Handgun:
- Gun
Hammer:
- 1d10 damage while hacking
- Program
Silence:
- Difficulty 6 to shutdown an alarm
- Program
Ammo:
- Ammo
Nice Suit:
- +1d4 to social rolls with people who care about dress
- Destroyed if you take 3 or more damage
- Armour
Nice Meal:
- Can be eaten in place of one paste
- Can be spent for its value in paste
- +1d4 to any social roll when you spend this (even if you are getting its value)
- Food
Targeting Eyes:
- Allows rolling +1d6 to ranged combat rolls
- Cyber
Cybereyes:
- Removes difficulty pentalties for distance
- Allows you to be sent visual digital data
- Allows video recording to a computer
- Cyber
Auditory Booster:
- 1d8 to auditory notice
- Allows sound recording to a computer
- Cyber
Dataport:
- Allows VR access to equipment
- Cyber
Internal Memory:
- Internal storage to replace a computer
- Accessible only with a dataport
- Cyber
First Aid Kit:
- Allows bandaging rolls
Stim Pack:
- Heals 1d4 HP, which are removed after two hours
- Losing these HP can drop you below 0
Medical Bench:
- Requires an hour of work
- Recovers 1d4 HP (specialities can apply to this roll)
Drug Injector:
- Allows drug injection without an action
- Cyber
Targetting Coprocessor:
- Steps up the die to hit for guns
- Cyber
Soy Processor:
- Flavours and shapes food to mimic real meals
Food Additives:
- Flavours soy
- 5 uses
Marijuana:
- Smoked or used in soy processor
- One use
- Use to ignore pain for a scene, or get +1d8 to social rolls with anyone you share this with
- Subtract 1d4 from anything that requires attention
- Drug
PCP:
- One use
- Smoked
- Gain +1d4 on attacks
- Incoming attacks subtract 1d4
- Drug
Tobacco:
- One Use
- Smoked
- Use to add +1 to any test which requires concentration
- Drug
Heroin:
- One Use
- Injected
- Ignore pain, -4 from anything that requires concentration
- Drug
Cocaine:
- One use
- Snorted
- Get an extra initiative card
- Drug
Injection Rounds:
- Loads a drug, and applies its effect as well as damage
- Ammo
Dark Clothing:
- 1d8 to Stealth checks
- Armour
Stealth Suit:
- 1d10 to Stealth checks
- Reactive camoflague
- Armour
Optical Camoflague:
- 1d12 to Stealth checks
- Armour
Goggles:
- 1d8 to visual notice rolls
Binoculours:
- 1d10 to distance notice rolls
Parabolic Mic:
- 1d10 to distance notice rolls
Keycard Copier:
- Allows copying a keycard (swipe or tap) with a sleight of hand roll
- Can store unlimited cards
Gas Mask:
- Ignore gas in an area
Rebreather:
- Ignore gas in an area
- Go without air for up to an hour
Sword:
- 1d8 damage
- Melee
Reflex Boost:
- Get an extra initiative token
- Cyber
Heat Sync:
- Allows overclocking
- Get an additional initiave token while hacking
- Computer Upgrade
Set of Screwdrivers:
- Gives +1d6 to craft rolls involving a computer
Mechanics Tools:
- 1d8 to vehicle repair rolls
Hydraulic Jack:
- +1d4 to vehicle repair rolls
Flashy Car:
- 1d8 to social rolls with those impressed by status
- 1d10 in chases
- 9 HP, 3 to hit
- Vehicle
Armoured Transport:
- Carries up to 15 people
- 20 HP, 2 to hit
- Vehicle
Quadcopter:
- Can mount any gun
- 5 HP, 5 to hit
- -1d4 to stealth
- Drone
Robobug:
- 1d12 to notice
- +1d6 to stealth
- 1 HP, 1 to hit in melee, 5 to hit ranged
- Drone
Roadster Cycle:
- 6 HP, 5 to hit
- Vehicle
Simple Cruiser:
- 1d8 Handling
- 6 HP, 4 to hit
- Vehicle
Road Hog:
- 1d8 Handling
- One gun mount
- Vehicle
Common Cards:
Heavy Chain:
- 1d8 damage
- Melee
Leathers:
- Subtracts one from melee damage
Cobbled Together First Aid Kit:
- Subtracts 1 from medical tests when using it
- Allows bandaging rolls
Tattoo:
- Adds 1d4 to social rolls with affiliated gangs
- Subtracts 1d4 from social rolls with unaffilated gangs
- Roll 1d8 intimidation against barrens rats affiliated with smaller gangs or no gang
- Cyber
Knife:
- 1d4 damage
- 1d10 to hit
- Melee
Moltov:
- One use
- 1d8 damage
- 2 damage until the person hit by it stops drops and rolls
- Thrown Weapon
Electrical Parts:
- Crafting for Computers
Mechanics Equipment:
- Crafting for drones and vehicles
Weapon Parts:
- Crafting for weapon parts
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