Add initial card generator and sample YAML file

master
silverwizard 4 years ago
parent e13f6968cb
commit f88e2bc339
  1. 32
      shopping.pl
  2. 168
      shopping.yml

@ -0,0 +1,32 @@
use YAML::XS qw(LoadFile);
use Image::Magick;
use Text::Wrap;
$Text::Wrap::columns = 30;
my $cards = LoadFile('shopping.yml');
my @card_table;
foreach my $card (keys %{$cards->{Cards}}){
my $image = Image::Magick->new(size=>'600x825');
$image->ReadImage('canvas:white');
$image->Draw(stroke=>'red', fill => 'none', strokewidth=>1, primitive=>'rectangle', points=>'38,38 562,787');
my $surface = Image::Magick->new;
$surface->ReadImage('surface-p17.jpg');
$surface->Rotate(90);
$surface->Resize('600x825!');
$image->Composite(compose => 'over', image => $surface, x => 0, y => 0);
$image->Annotate(text => $card, font => 'Courier.ttf', y => -275, fill => 'black', pointsize => 70, gravity => 'Center');
my $text;
$image->Set(font => 'Courier', pointsize => 25);
foreach my $line (@{$cards->{Cards}->{$card}}){
$text = $text . wrap('', '', $line) . "\n";
}
$image->Annotate(text => $card, x => 50, y => 100, font => 'Courier', fill => 'black', pointsize => 35);
$image->Annotate(text => $text, x => 50, y => 600, font => 'Courier', fill => 'black', pointsize => 25);
$image->Write($card . '.png');
}
#my $body = Image::Magick->new;
#$body->ReadImage('mayhemtraining9.png');
#say $image->Composite(compose => 'over', image => $image, x => 100, y => 165);

@ -0,0 +1,168 @@
Cards:
Leg Boost:
- Grants +1d6 when jumping
- Cyber
Finger Blade:
- Adds +1d4 damage
- Cyber
Subcutaenous Mic:
- Allows speaking while sneaking
- Cyber
Cyberarm:
- Adds +1d8 damage
- Lifting tests are 1d10
- Cyber
Light Pistol:
- 1d10 to hit
- 1d8 damage
- Gun
Heavy Pistol:
- 1d8 to hit
- 1d10 damage
- Gun
Rifle:
- Opponents get +1d4 in Melee
- 1d10 to hit
- 1d10 damage
- Gun
Sniper Rifle:
- Opponents get +1d10 to hit in Melee
- 1d12 to hit
- 1d12 damage
- Double damage when you have surprise
- Gun
Heavy Jacket:
- Subtract 1d6 from incoming damage
- Armour
Riot Armour:
- Subtracts 1d8 from incoming damage
- Adds 1d4 to opponent's melee attacks
- Armour
Adrenal Boost:
- Subtracts 1d4 from incoming melee attacks
- Cyber, Armour
Subcutaneous Plating:
- Subtacts 1d4 from incoming damage
- Cyber, Armour
Cyberdeck:
- 1d8 to all hacking rolls
- Computer
Candy Wrapper:
- 1d10 to stealth while hacking
- Program
Commlink:
- Computer
Common Handgun:
- Gun
Hammer:
- 1d10 damage while hacking
- Program
Ammo:
- Can only be used with one gun at a time
- If you roll all 1s (after specialties), you have run out of ammo.
- Ammo
Nice Suit:
- +1d4 to social rolls with people who care about dress
- Destroyed if you take 3 or more damage
- Armour
Nice Meal:
- Can be eaten in place of one paste
- Can be spent for its value in paste
- +1d4 to any social roll when you spend this (even if you are getting its value)
- Food
First Aid Kit:
- Allows bandaging rolls
Stim Pack:
- Heals 1d4 HP, which are removed after two hours
- Losing these HP can drop you below 0
Medical Bench:
- Requires an hour of work
- Recovers 1d4 HP (specialities can apply to this roll)
Drug Injector:
- Allows drug injection without an action
- Cyber
Targetting Coprocessor:
- Steps up the die to hit for guns
- Cyber
Soy Processor:
- Flavours and shapes food to mimic real meals
Food Additives:
- Flavours soy
- 5 uses
Marijuana:
- Smoked or used in soy processor
- One use
- Use to ignore pain for a scene, or get +1d8 to social rolls with anyone you share this with
- Subtract 1d4 from anything that requires attention
- Drug
PCP:
- One use
- Snorted
- Gain +1d4 on attacks
- Incoming attacks subtract 1d4
- Drug
Tobacco:
- One Use
- Smoked
- Use to add +1 to any test which requires concentration
- Drug
Heroine:
- One Use
- Injected
- Ignore pain, -4 from anything that requires concentration
- Drug
Injection Rounds:
- Loads a drug, and applies its effect as well as damage
- Ammo
Dark Clothing:
- 1d8 to Stealth checks
- Armour
Stealth Suit:
- 1d10 to Stealth checks
- Reactive camoflague
- Armour
Optical Camoflague:
- 1d12 to Stealth checks
- Armour
Goggles:
- 1d8 to visual notice rolls
Binoculours:
- 1d10 to distance notice rolls
Parabolic Mic:
- 1d10 to distance notice rolls
Keycard Copier:
- Allows copying a keycard (swipe or tap) with a sleight of hand roll
- Can store unlimited cards
Gas Mask:
- Ignore gas in an area
Rebreather:
- Ignore gas in an area
- Go without air for up to an hour
Sword:
- 1d8 damage
- Melee
Common Cards:
Heavy Chain:
- 1d8 damage
- Melee
Leathers:
- Subtracts one from melee damage
Cobbled Together First Aid Kit:
- Subtracts 1 from medical tests when using it
- Allows bandaging rolls
Tattoo:
- Adds 1d4 to social rolls with affiliated gangs
- Subtracts 1d4 from social rolls with unaffilated gangs
- Roll 1d8 intimidation against barrens rats affiliated with smaller gangs or no gang
- Cyber
Knife:
- 1d4 damage
- 1d10 to hit
- Melee
Moltov:
- One use
- 1d8 damage
- 2 damage until the person hit by it stops drops and rolls
- Thrown Weapon
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