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@ -17,6 +17,12 @@ Deck: |
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- Adds +1d8 damage |
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- Adds +1d8 damage |
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- Lifting tests are 1d10 |
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- Lifting tests are 1d10 |
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- Cyber |
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- Cyber |
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Cheap Pistol: |
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- 1d8 to hit |
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- Gun |
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Brass Knuckles: |
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- +1d4 damage |
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- Melee Weapon |
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Light Pistol: |
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Light Pistol: |
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- 1d10 to hit |
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- 1d10 to hit |
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- 1d8 damage |
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- 1d8 damage |
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@ -52,6 +58,12 @@ Deck: |
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Cyberdeck: |
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Cyberdeck: |
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- 1d8 to all hacking rolls |
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- 1d8 to all hacking rolls |
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- Computer |
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- Computer |
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Curare: |
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- 1 use |
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- Each dose gives a -1 to all actions |
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- Die if you have a -6 |
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- Injection |
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- Drug |
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Candy Wrapper: |
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Candy Wrapper: |
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- 1d10 to stealth while hacking |
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- 1d10 to stealth while hacking |
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- Program |
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- Program |
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@ -62,9 +74,10 @@ Deck: |
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Hammer: |
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Hammer: |
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- 1d10 damage while hacking |
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- 1d10 damage while hacking |
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- Program |
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- Program |
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Silence: |
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- Difficulty 6 to shutdown an alarm |
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- Program |
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Ammo: |
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Ammo: |
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- Can only be used with one gun at a time |
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- If you roll all 1s (after specialties), you have run out of ammo. |
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- Ammo |
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- Ammo |
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Nice Suit: |
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Nice Suit: |
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- +1d4 to social rolls with people who care about dress |
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- +1d4 to social rolls with people who care about dress |
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@ -121,7 +134,7 @@ Deck: |
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- Drug |
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- Drug |
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PCP: |
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PCP: |
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- One use |
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- One use |
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- Snorted |
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- Smoked |
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- Gain +1d4 on attacks |
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- Gain +1d4 on attacks |
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- Incoming attacks subtract 1d4 |
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- Incoming attacks subtract 1d4 |
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- Drug |
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- Drug |
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@ -135,6 +148,11 @@ Deck: |
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- Injected |
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- Injected |
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- Ignore pain, -4 from anything that requires concentration |
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- Ignore pain, -4 from anything that requires concentration |
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- Drug |
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- Drug |
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Cocaine: |
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- One use |
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- Snorted |
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- Get an extra initiative card |
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- Drug |
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Injection Rounds: |
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Injection Rounds: |
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- Loads a drug, and applies its effect as well as damage |
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- Loads a drug, and applies its effect as well as damage |
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- Ammo |
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- Ammo |
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@ -165,6 +183,39 @@ Deck: |
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Sword: |
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Sword: |
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- 1d8 damage |
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- 1d8 damage |
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- Melee |
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- Melee |
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Reflex Boost: |
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- Get an extra initiative token |
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- Cyber |
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Heat Sync: |
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- Allows overclocking |
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- Get an additional initiave token while hacking |
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- Computer Upgrade |
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Set of Screwdrivers: |
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- Gives +1d6 to craft rolls involving a computer |
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Mechanics Tools: |
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- 1d8 to vehicle repair rolls |
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Hydraulic Jack: |
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- +1d4 to vehicle repair rolls |
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Flashy Car: |
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- 1d8 to social rolls with those impressed by status |
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- 1d10 in chases |
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- 9 HP, 3 to hit |
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- Vehicle |
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Armoured Transport: |
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- Carries up to 15 people |
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- 20 HP, 2 to hit |
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- Vehicle |
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Quadcopter: |
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- Can mount any gun |
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- 5 HP, 5 to hit |
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- -1d4 to stealth |
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- Drone |
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Robobug: |
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- 1d12 to notice |
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- +1d6 to stealth |
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- 1 HP, 1 to hit in melee, 5 to hit ranged |
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- Drone |
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Common Cards: |
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Common Cards: |
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Heavy Chain: |
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Heavy Chain: |
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- 1d8 damage |
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- 1d8 damage |
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@ -188,3 +239,9 @@ Deck: |
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- 1d8 damage |
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- 1d8 damage |
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- 2 damage until the person hit by it stops drops and rolls |
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- 2 damage until the person hit by it stops drops and rolls |
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- Thrown Weapon |
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- Thrown Weapon |
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Electrical Parts: |
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- Crafting for Computers |
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Mechanics Equipment: |
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- Crafting for drones and vehicles |
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Weapon Parts: |
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- Crafting for weapon parts |
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