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Deck: |
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Background: darkgrey |
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TextColour: black |
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BorderColour: red |
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Cards: |
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#Characters: |
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Mohawk McHiggins: |
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- 10 bafflement |
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- If you gain 3+ bafflement on your turn, give all other heros a clue |
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#Prank Cards: |
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Certainly Not: |
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- Gain 3 Prestige |
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- Discard 1 Prank |
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Jump In Front Of Train: |
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- Gain 1 Prestige |
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#Friends: |
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Hawk: |
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- Gain 3 Clues |
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- Gain 1 Bafflement |
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#Gadgets: |
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#Dangerous Doings: |
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Unmotivated Catapult: |
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- Active Player Discards A Sheep |
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- Or Gains 2 Bafflement |
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Fallings Rocks: |
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- Everyone gains 1 bafflement per Friend in their hand |
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Disembodied Gun: |
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- Gain 1 Bafflement |
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- Draw Another Dangerous Doing |
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Pineapple Tongue: |
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- Gain 1 Defeat Token |
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Sad Cheese: |
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- Discard a Friend or gain a Defeat Token |
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Falling Tree: |
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Derailed Train: |
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Parachuted Bomb: |
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Swarm Of Pi Rats: |
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Pie to the Face: |
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Water Balloon Assault: |
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Unexpected Trapdoor: |
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#Vllians: |
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Pineapple Stabster: |
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Ice&Scream: |
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Mousey Twirlstache: |
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Dr Lamb Hader: |
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Mrs U Hader: |
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Deck: |
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Background: white |
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Font: Courier |
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TextColour: black |
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BorderColour: green |
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Cards: |
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Leg Boost: |
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- Grants +1d6 when jumping |
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- Cyber |
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Finger Blade: |
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- Adds +1d4 damage |
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- Cyber |
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Subcutaenous Mic: |
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- Allows speaking while sneaking |
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- Cyber |
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Cyberarm: |
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- Adds +1d8 damage |
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- Lifting tests are 1d10 |
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- Cyber |
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Cheap Pistol: |
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- 1d8 to hit |
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- Gun |
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Brass Knuckles: |
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- +1d4 damage |
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- Melee Weapon |
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Light Pistol: |
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- 1d10 to hit |
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- 1d8 damage |
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- Gun |
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Heavy Pistol: |
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- 1d8 to hit |
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- 1d10 damage |
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- Gun |
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Rifle: |
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- Opponents get +1d4 in Melee |
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- 1d10 to hit |
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- 1d10 damage |
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- Gun |
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Sniper Rifle: |
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- Opponents get +1d10 to hit in Melee |
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- 1d12 to hit |
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- 1d12 damage |
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- Double damage when you have surprise |
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- Gun |
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Heavy Jacket: |
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- Subtract 1d6 from incoming damage |
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- Armour |
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Riot Armour: |
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- Subtracts 1d8 from incoming damage |
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- Adds 1d4 to opponent's melee attacks |
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- Armour |
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Adrenal Boost: |
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- Subtracts 1d4 from incoming melee attacks |
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- Cyber, Armour |
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Subcutaneous Plating: |
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- Subtacts 1d4 from incoming damage |
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- Cyber, Armour |
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Cyberdeck: |
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- 1d8 to all hacking rolls |
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- Computer |
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Curare: |
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- 1 use |
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- Each dose gives a -1 to all actions |
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- Die if you have a -6 |
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- Injection |
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- Drug |
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Candy Wrapper: |
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- 1d10 to stealth while hacking |
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- Program |
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Commlink: |
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- Computer |
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Common Handgun: |
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- Gun |
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Hammer: |
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- 1d10 damage while hacking |
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- Program |
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Silence: |
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- Difficulty 6 to shutdown an alarm |
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- Program |
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Ammo: |
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- Ammo |
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Nice Suit: |
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- +1d4 to social rolls with people who care about dress |
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- Destroyed if you take 3 or more damage |
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- Armour |
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Nice Meal: |
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- Can be eaten in place of one paste |
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- Can be spent for its value in paste |
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- +1d4 to any social roll when you spend this (even if you are getting its value) |
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- Food |
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Targeting Eyes: |
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- Allows rolling +1d6 to ranged combat rolls |
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- Cyber |
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Cybereyes: |
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- Removes difficulty pentalties for distance |
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- Allows you to be sent visual digital data |
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- Allows video recording to a computer |
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- Cyber |
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Auditory Booster: |
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- 1d8 to auditory notice |
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- Allows sound recording to a computer |
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- Cyber |
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Dataport: |
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- Allows VR access to equipment |
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- Cyber |
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Internal Memory: |
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- Internal storage to replace a computer |
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- Accessible only with a dataport |
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- Cyber |
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First Aid Kit: |
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- Allows bandaging rolls |
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Stim Pack: |
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- Heals 1d4 HP, which are removed after two hours |
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- Losing these HP can drop you below 0 |
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Medical Bench: |
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- Requires an hour of work |
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- Recovers 1d4 HP (specialities can apply to this roll) |
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Drug Injector: |
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- Allows drug injection without an action |
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- Cyber |
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Targetting Coprocessor: |
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- Steps up the die to hit for guns |
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- Cyber |
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Soy Processor: |
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- Flavours and shapes food to mimic real meals |
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Food Additives: |
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- Flavours soy |
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- 5 uses |
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Marijuana: |
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- Smoked or used in soy processor |
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- One use |
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- Use to ignore pain for a scene, or get +1d8 to social rolls with anyone you share this with |
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- Subtract 1d4 from anything that requires attention |
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- Drug |
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PCP: |
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- One use |
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- Smoked |
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- Gain +1d4 on attacks |
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- Incoming attacks subtract 1d4 |
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- Drug |
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Tobacco: |
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- One Use |
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- Smoked |
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- Use to add +1 to any test which requires concentration |
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- Drug |
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Heroin: |
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- One Use |
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- Injected |
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- Ignore pain, -4 from anything that requires concentration |
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- Drug |
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Cocaine: |
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- One use |
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- Snorted |
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- Get an extra initiative card |
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- Drug |
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Injection Rounds: |
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- Loads a drug, and applies its effect as well as damage |
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- Ammo |
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Dark Clothing: |
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- 1d8 to Stealth checks |
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- Armour |
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Stealth Suit: |
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- 1d10 to Stealth checks |
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- Reactive camoflague |
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- Armour |
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Optical Camoflague: |
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- 1d12 to Stealth checks |
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- Armour |
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Goggles: |
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- 1d8 to visual notice rolls |
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Binoculours: |
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- 1d10 to distance notice rolls |
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Parabolic Mic: |
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- 1d10 to distance notice rolls |
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Keycard Copier: |
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- Allows copying a keycard (swipe or tap) with a sleight of hand roll |
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- Can store unlimited cards |
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Gas Mask: |
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- Ignore gas in an area |
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Rebreather: |
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- Ignore gas in an area |
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- Go without air for up to an hour |
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Sword: |
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- 1d8 damage |
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- Melee |
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Reflex Boost: |
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- Get an extra initiative token |
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- Cyber |
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Heat Sync: |
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- Allows overclocking |
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- Get an additional initiave token while hacking |
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- Computer Upgrade |
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Set of Screwdrivers: |
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- Gives +1d6 to craft rolls involving a computer |
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Mechanics Tools: |
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- 1d8 to vehicle repair rolls |
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Hydraulic Jack: |
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- +1d4 to vehicle repair rolls |
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Flashy Car: |
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- 1d8 to social rolls with those impressed by status |
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- 1d10 in chases |
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- 9 HP, 3 to hit |
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- Vehicle |
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Armoured Transport: |
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- Carries up to 15 people |
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- 20 HP, 2 to hit |
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- Vehicle |
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Quadcopter: |
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- Can mount any gun |
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- 5 HP, 5 to hit |
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- -1d4 to stealth |
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- Drone |
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Robobug: |
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- 1d12 to notice |
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- +1d6 to stealth |
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- 1 HP, 1 to hit in melee, 5 to hit ranged |
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- Drone |
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Roadster Cycle: |
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- 6 HP, 5 to hit |
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- Vehicle |
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Simple Cruiser: |
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- 1d8 Handling |
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- 6 HP, 4 to hit |
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- Vehicle |
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Road Hog: |
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- 1d8 Handling |
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- One gun mount |
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- Vehicle |
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Common Cards: |
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Heavy Chain: |
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- 1d8 damage |
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- Melee |
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Leathers: |
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- Subtracts one from melee damage |
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Cobbled Together First Aid Kit: |
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- Subtracts 1 from medical tests when using it |
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- Allows bandaging rolls |
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Tattoo: |
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- Adds 1d4 to social rolls with affiliated gangs |
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- Subtracts 1d4 from social rolls with unaffilated gangs |
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- Roll 1d8 intimidation against barrens rats affiliated with smaller gangs or no gang |
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- Cyber |
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Knife: |
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- 1d4 damage |
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- 1d10 to hit |
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- Melee |
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Moltov: |
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- One use |
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- 1d8 damage |
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- 2 damage until the person hit by it stops drops and rolls |
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- Thrown Weapon |
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Electrical Parts: |
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- Crafting for Computers |
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Mechanics Equipment: |
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- Crafting for drones and vehicles |
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Weapon Parts: |
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- Crafting for weapon parts |
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