Fixed some word wrapping and off the end run Added font choices Added tech for changing background colour eventuallymaster
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Cards: |
Deck: |
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Leg Boost: |
Background: White |
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- Grants +1d6 when jumping |
Font: Courier |
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- Cyber |
Cards: |
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Finger Blade: |
Leg Boost: |
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- Adds +1d4 damage |
- Grants +1d6 when jumping |
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- Cyber |
- Cyber |
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Subcutaenous Mic: |
Finger Blade: |
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- Allows speaking while sneaking |
- Adds +1d4 damage |
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- Cyber |
- Cyber |
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Cyberarm: |
Subcutaenous Mic: |
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- Adds +1d8 damage |
- Allows speaking while sneaking |
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- Lifting tests are 1d10 |
- Cyber |
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- Cyber |
Cyberarm: |
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Light Pistol: |
- Adds +1d8 damage |
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- 1d10 to hit |
- Lifting tests are 1d10 |
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- 1d8 damage |
- Cyber |
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- Gun |
Light Pistol: |
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Heavy Pistol: |
- 1d10 to hit |
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- 1d8 to hit |
- 1d8 damage |
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- 1d10 damage |
- Gun |
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- Gun |
Heavy Pistol: |
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Rifle: |
- 1d8 to hit |
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- Opponents get +1d4 in Melee |
- 1d10 damage |
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- 1d10 to hit |
- Gun |
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- 1d10 damage |
Rifle: |
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- Gun |
- Opponents get +1d4 in Melee |
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Sniper Rifle: |
- 1d10 to hit |
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- Opponents get +1d10 to hit in Melee |
- 1d10 damage |
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- 1d12 to hit |
- Gun |
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- 1d12 damage |
Sniper Rifle: |
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- Double damage when you have surprise |
- Opponents get +1d10 to hit in Melee |
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- Gun |
- 1d12 to hit |
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Heavy Jacket: |
- 1d12 damage |
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- Subtract 1d6 from incoming damage |
- Double damage when you have surprise |
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- Armour |
- Gun |
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Riot Armour: |
Heavy Jacket: |
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- Subtracts 1d8 from incoming damage |
- Subtract 1d6 from incoming damage |
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- Adds 1d4 to opponent's melee attacks |
- Armour |
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- Armour |
Riot Armour: |
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Adrenal Boost: |
- Subtracts 1d8 from incoming damage |
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- Subtracts 1d4 from incoming melee attacks |
- Adds 1d4 to opponent's melee attacks |
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- Cyber, Armour |
- Armour |
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Subcutaneous Plating: |
Adrenal Boost: |
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- Subtacts 1d4 from incoming damage |
- Subtracts 1d4 from incoming melee attacks |
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- Cyber, Armour |
- Cyber, Armour |
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Cyberdeck: |
Subcutaneous Plating: |
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- 1d8 to all hacking rolls |
- Subtacts 1d4 from incoming damage |
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- Computer |
- Cyber, Armour |
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Candy Wrapper: |
Cyberdeck: |
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- 1d10 to stealth while hacking |
- 1d8 to all hacking rolls |
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- Program |
- Computer |
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Commlink: |
Candy Wrapper: |
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- Computer |
- 1d10 to stealth while hacking |
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Common Handgun: |
- Program |
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- Gun |
Commlink: |
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Hammer: |
- Computer |
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- 1d10 damage while hacking |
Common Handgun: |
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- Program |
- Gun |
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Ammo: |
Hammer: |
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- Can only be used with one gun at a time |
- 1d10 damage while hacking |
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- If you roll all 1s (after specialties), you have run out of ammo. |
- Program |
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- Ammo |
Ammo: |
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Nice Suit: |
- Can only be used with one gun at a time |
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- +1d4 to social rolls with people who care about dress |
- If you roll all 1s (after specialties), you have run out of ammo. |
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- Destroyed if you take 3 or more damage |
- Ammo |
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- Armour |
Nice Suit: |
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Nice Meal: |
- +1d4 to social rolls with people who care about dress |
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- Can be eaten in place of one paste |
- Destroyed if you take 3 or more damage |
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- Can be spent for its value in paste |
- Armour |
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- +1d4 to any social roll when you spend this (even if you are getting its value) |
Nice Meal: |
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- Food |
- Can be eaten in place of one paste |
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First Aid Kit: |
- Can be spent for its value in paste |
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- Allows bandaging rolls |
- +1d4 to any social roll when you spend this (even if you are getting its value) |
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Stim Pack: |
- Food |
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- Heals 1d4 HP, which are removed after two hours |
First Aid Kit: |
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- Losing these HP can drop you below 0 |
- Allows bandaging rolls |
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Medical Bench: |
Stim Pack: |
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- Requires an hour of work |
- Heals 1d4 HP, which are removed after two hours |
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- Recovers 1d4 HP (specialities can apply to this roll) |
- Losing these HP can drop you below 0 |
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Drug Injector: |
Medical Bench: |
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- Allows drug injection without an action |
- Requires an hour of work |
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- Cyber |
- Recovers 1d4 HP (specialities can apply to this roll) |
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Targetting Coprocessor: |
Drug Injector: |
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- Steps up the die to hit for guns |
- Allows drug injection without an action |
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- Cyber |
- Cyber |
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Soy Processor: |
Targetting Coprocessor: |
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- Flavours and shapes food to mimic real meals |
- Steps up the die to hit for guns |
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Food Additives: |
- Cyber |
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- Flavours soy |
Soy Processor: |
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- 5 uses |
- Flavours and shapes food to mimic real meals |
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Marijuana: |
Food Additives: |
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- Smoked or used in soy processor |
- Flavours soy |
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- One use |
- 5 uses |
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- Use to ignore pain for a scene, or get +1d8 to social rolls with anyone you share this with |
Marijuana: |
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- Subtract 1d4 from anything that requires attention |
- Smoked or used in soy processor |
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- Drug |
- One use |
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PCP: |
- Use to ignore pain for a scene, or get +1d8 to social rolls with anyone you share this with |
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- One use |
- Subtract 1d4 from anything that requires attention |
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- Snorted |
- Drug |
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- Gain +1d4 on attacks |
PCP: |
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- Incoming attacks subtract 1d4 |
- One use |
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- Drug |
- Snorted |
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Tobacco: |
- Gain +1d4 on attacks |
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- One Use |
- Incoming attacks subtract 1d4 |
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- Smoked |
- Drug |
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- Use to add +1 to any test which requires concentration |
Tobacco: |
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- Drug |
- One Use |
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Heroine: |
- Smoked |
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- One Use |
- Use to add +1 to any test which requires concentration |
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- Injected |
- Drug |
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- Ignore pain, -4 from anything that requires concentration |
Heroine: |
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- Drug |
- One Use |
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Injection Rounds: |
- Injected |
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- Loads a drug, and applies its effect as well as damage |
- Ignore pain, -4 from anything that requires concentration |
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- Ammo |
- Drug |
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Dark Clothing: |
Injection Rounds: |
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- 1d8 to Stealth checks |
- Loads a drug, and applies its effect as well as damage |
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- Armour |
- Ammo |
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Stealth Suit: |
Dark Clothing: |
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- 1d10 to Stealth checks |
- 1d8 to Stealth checks |
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- Reactive camoflague |
- Armour |
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- Armour |
Stealth Suit: |
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Optical Camoflague: |
- 1d10 to Stealth checks |
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- 1d12 to Stealth checks |
- Reactive camoflague |
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- Armour |
- Armour |
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Goggles: |
Optical Camoflague: |
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- 1d8 to visual notice rolls |
- 1d12 to Stealth checks |
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Binoculours: |
- Armour |
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- 1d10 to distance notice rolls |
Goggles: |
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Parabolic Mic: |
- 1d8 to visual notice rolls |
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- 1d10 to distance notice rolls |
Binoculours: |
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Keycard Copier: |
- 1d10 to distance notice rolls |
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- Allows copying a keycard (swipe or tap) with a sleight of hand roll |
Parabolic Mic: |
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- Can store unlimited cards |
- 1d10 to distance notice rolls |
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Gas Mask: |
Keycard Copier: |
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- Ignore gas in an area |
- Allows copying a keycard (swipe or tap) with a sleight of hand roll |
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Rebreather: |
- Can store unlimited cards |
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- Ignore gas in an area |
Gas Mask: |
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- Go without air for up to an hour |
- Ignore gas in an area |
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Sword: |
Rebreather: |
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- 1d8 damage |
- Ignore gas in an area |
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- Melee |
- Go without air for up to an hour |
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Sword: |
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- 1d8 damage |
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Common Cards: |
- Melee |
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Heavy Chain: |
Common Cards: |
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- 1d8 damage |
Heavy Chain: |
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- Melee |
- 1d8 damage |
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Leathers: |
- Melee |
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- Subtracts one from melee damage |
Leathers: |
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Cobbled Together First Aid Kit: |
- Subtracts one from melee damage |
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- Subtracts 1 from medical tests when using it |
Cobbled Together First Aid Kit: |
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- Allows bandaging rolls |
- Subtracts 1 from medical tests when using it |
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Tattoo: |
- Allows bandaging rolls |
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- Adds 1d4 to social rolls with affiliated gangs |
Tattoo: |
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- Subtracts 1d4 from social rolls with unaffilated gangs |
- Adds 1d4 to social rolls with affiliated gangs |
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- Roll 1d8 intimidation against barrens rats affiliated with smaller gangs or no gang |
- Subtracts 1d4 from social rolls with unaffilated gangs |
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- Cyber |
- Roll 1d8 intimidation against barrens rats affiliated with smaller gangs or no gang |
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Knife: |
- Cyber |
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- 1d4 damage |
Knife: |
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- 1d10 to hit |
- 1d4 damage |
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- Melee |
- 1d10 to hit |
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Moltov: |
- Melee |
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- One use |
Moltov: |
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- 1d8 damage |
- One use |
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- 2 damage until the person hit by it stops drops and rolls |
- 1d8 damage |
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- Thrown Weapon |
- 2 damage until the person hit by it stops drops and rolls |
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- Thrown Weapon |
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