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97 lines
2.2 KiB
97 lines
2.2 KiB
// Define skill proficiencies for prof array
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#define ATHLETICS 1
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#define ACROBATICS 2
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#define SLEIGHTOFHAND 4
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#define STEALTH 8
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#define ARCANA 16
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#define HISTORY 32
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#define INVESTIGATION 64
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#define NATURE 128
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#define RELIGION 256
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#define ANIMALHANDLING 512
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#define INSIGHT 1024
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#define MEDICINE 2048
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#define PERCEPTION 4096
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#define SURVIVAL 8192
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#define DECEPTION 16384
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#define INTIMIDATION 32768
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#define PERFORMANCE 65536
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#define PERSUASION 131072
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// Define language proficiences for prof array
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#define ABYSSAL 1
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#define CELESTIAL 2
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#define DRACONIC 4
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#define DEEPSPEECH 8
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#define INFERNAL 16
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#define PRIMORDIAL 32
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#define SYLVAN 64
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#define UNDERCOMMON 128
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#define DWARVISH 256
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#define ELVISH 512
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#define GIANT 1024
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#define GNOMISH 2048
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#define GOBLIN 4096
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#define HALFLISH 8192
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#define ORC 16384
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//Define values so we can make array references easier to read
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#define BARBARIAN 0
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#define BARD 1
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#define CLERIC 2
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#define DRUID 3
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#define FIGHTER 4
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#define MONK 5
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#define PALADIN 6
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#define RANGER 7
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#define ROGUE 8
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#define SORCERER 9
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#define WARLOCK 10
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#define WIZARD 11
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#define DRAGONBORN 0
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#define DWARF 1
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#define ELF 2
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#define GNOME 3
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#define HALFELF 4
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#define HALFLING 5
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#define HALFORC 6
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#define HUMAN 7
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#define TIEFLING 8
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#define ACOLYTE 0
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#define CHARLATAN 1
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#define CRIMINAL 2
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#define ENTERTAINER 3
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#define FOLKHERO 4
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#define GUILDARTISAN 5
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#define HERMIT 6
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#define NOBLE 7
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#define OUTLANDER 8
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#define SAGE 9
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#define SAILOR 10
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#define SOLDIER 11
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#define URCHIN 12
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#define STR 0
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#define DEX 1
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#define CON 2
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#define INT 3
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#define WIS 4
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#define CHA 5
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unsigned long profs;
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unsigned long languages;
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char otherprofs[100];
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char* background;
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char* race;
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char* class;
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char* classes[] = {"Barbarian", "Bard", "Cleric", "Druid", "Fighter", "Monk", "Paladin", "Ranger", "Rogue", "Sorcerer", "Warlock", "Wizard" };
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char* races[] = { "Dragonborn", "Dwarf", "Elf", "Gnome", "Half-Elf", "Halfling", "Half-Orc", "Human", "Tiefling" };
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char* backgrounds[] = { "Acolyte", "Charlatan", "Criminal", "Entertainer", "Folk Hero", "Guild Artisan", "Hermit", "Noble", "Outlander", "Sage", "Sailor", "Soldier", "Urchin" };
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int stats[6];
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int mods[6];
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int hp;
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char* genChar();
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