Fork of https://github.com/modality/charred-black. Short term, has some fixes. Long term, may include a tool to create and edit stock/lifepath/skill/trait data. http://charred.obscuritus.ca:8080/#/
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charred-gold/src/views/partials/help.erb

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<div class='container' id='help'>
<!-- See http://www.tutorialrepublic.com/twitter-bootstrap-tutorial/bootstrap-affix.php -->
<div class='row' data-offset-bottom='200' data-offset-top='60' data-spy='affix'>
<div class='col-md-2' id='scrollSpy'>
<ul class='nav nav-tabs nav-stacked' data-offset-top='100' data-spy='affix' id='toc'>
<li class='active'>
<a href='#/help?scrollTo=intro'>Introduction</a>
</li>
<li>
<a href='#/help?scrollTo=tools'>Tools</a>
</li>
<li>
<a href='#/help?scrollTo=character'>Character</a>
</li>
<li>
<a href='#/help?scrollTo=lifepaths'>Lifepaths</a>
</li>
<li>
<a href='#/help?scrollTo=stats'>Stats and Attributes</a>
</li>
<li>
<a href='#/help?scrollTo=skills'>Skills</a>
</li>
<li>
<a href='#/help?scrollTo=traits'>Traits</a>
</li>
<li>
<a href='#/help?scrollTo=resources'>Resources</a>
</li>
<li>
<a href='#/help?scrollTo=roden'>Hints for Roden</a>
</li>
<li>
<a href='#/help?scrollTo=great_wolves'>Hints for Great Wolves</a>
</li>
<li>
<a href='#/help?scrollTo=wizards'>Hints for Wizards</a>
</li>
</ul>
</div>
<div class='col-md-9'>
<h2 id='intro'>Introduction</h2>
<div class='well'>
Charred (Char&middot;ed)
<br>
<br>
<ol>
<li><i>adj.</i> Burned and black.</li>
<li><i>n.</i> A portmanteau of <i>character</i> and <i>editor</i>.</li>
</ol>
</div>
<p>
Welcome to Charred: the unofficial, online, Burning-Wheel Gold character burner.
The first part of this guide goes over the main features of Charred in the order that they appear
in the main view. At the end is a description of some tricks for specific stocks.
</p>
<h2 id='tools'>Tools</h2>
<p>
This section of Charred contains features for uploading and downloading data:
</p>
<p>
<strong>Create PDF Character Sheet.</strong>
Click this link to download a PDF version of your character so far. The character sheet format is
based on the BWHQ Official Short-Term Game Character Sheet with the answers to the
attribute-modifying questions appended to the end.
</p>
<p>
<strong>Reset Character.</strong>
Remove all entered data from the character sheet leaving it blank.
</p>
<p>
<strong>Download Character.</strong>
Save a copy of the current character data as a <tt>.char</tt> file on your harddrive. You can pass this
file along to other people to allow them to view your character.
</p>
<p>
<strong>Upload Character.</strong>
Load a character that was saved as a <tt>.char</tt> file.
</p>
<h2 id='character'>Character</h2>
<p>
This section contains general character information.
</p>
<p>
<strong>Name.</strong>
The character's name. Click the Gen link to regenerate a random name.
</p>
<p>
<strong>Stock.</strong>
The character's stock. Be careful: changing the stock resets the character, so all changes are lost!
</p>
<p>
<strong>Age.</strong>
The character's age calculated from lifepaths and leads.
</p>
<h2 id='lifepaths'>Lifepaths</h2>
<p>
In this section you choose the lifepaths for your character. By default only the settings and lifepaths you are
allowed to take based on the lifepath requirements and restrictions are visible. If you are interested
in just browsing what's available, in the Settings you can disable the requirements checking so that all lifepaths
may be selected.
</p>
<h2 id='stats'>Stats and Attributes</h2>
<p>
This section shows the current allocation of stats and attributes for your character. The remaining stat points are shown
at the top, and the points allocated to each stat are shown below. The attributes, which are computed based on the stats, are shown to the right.
</p>
<p>
Each stat can be increased or decreased by clicking the + and - buttons to the right of the exponent. If you have enough stat points remaining,
you can shade-shift a stat by clicking it's shade; for example, to shade-shift Will you will need to have 5 Mental points
(or the equivalent in Mental and Either points) unspent.
</p>
<p>
Clicking the Distribute button automatically allocates all of the stat points evenly amongst the different stats.
</p>
<p>
Some attributes are displayed with a 'modify' link to the right. Clicking this link allows you to answer the questions that modify that attribute.
</p>
<h2 id='skills'>Skills</h2>
<p>
This section is used to choose the skills for your character. As you add lifepaths this section slowly fills with <i>available</i> skills, and the
required skills for each lifepath are opened. All opened skills are shown in bold. Additional skills can be added using the General Skills dropdown,
for which only General skill points can be spent.
</p>
<p>
Available but unopened skills don't count as part of the character; they don't show up on the character sheet, and are only used in character burning.
An available skill can be opened by spending points towards it using the + button to the right.
</p>
<p>
When you increase a skill's exponent, if the skill is a lifepath skill, then both lifepath and general skills may be spent on it, whereas if the
skill is a general skill only general points may be spent on it. Charred doesn't provide a mechanism for explicitly allocating the general points;
instead a simple heuristic is used: points are drawn from the lifepath points pool first if possible, then when that pool is exhaused points are
drawn from the general pool. For example, if the character has the Accounting skill from a lifepath, and has 3 lifepath and 2 general points, then
clicking + three times will exhaust the lifepath points pool leaving 2 general points unspent; clicking + twice more will exhaust the general points
pool.
</p>
<p>
<strong>Add Custom -Wise.</strong>
This field can be used to make up a -Wise skill appropriate to the campaign. The skill will be rooted in Perception as all -wises are.
</p>
<h2 id='traits'>Traits</h2>
<p>
This section is used to choose the traits for your character. Traits from lifepaths, which all cost 1 point, are available from the
Add Trait from Lifepath dropdown, while special traits can be chosen from the 'Special Trait' list.
</p>
<p>
<strong>Search Traits...</strong>
This link opens a more advanced trait-choosing dialog. In the dialog you can filter traits by type, by cost, and by whether or not it's
affordable; that is, you have enough points to buy it. The filters combine, so only traits that match all criteria are shown.
The only non-trivial feature on this dialog is the Cost filter, which accepts a simple
math expression. Entering &lt; 2 would display all traits that cost less than 2 points. Conversely &gt; 4 would show all traits costing more
than 4. Finally = 3 would show all traits costing exactly 3 points.
</p>
<h2 id='resources'>Resources</h2>
<p>
This section is used to purchase resources for your character from different categories:
gear, property, relationships, reputations, and affiliations.
The dropdown labelled Select Category is used to switch which category of resources will be shown.
When the dropdown labelled Select Category is changed, the interface in the Resources section is switched to the appropriate
one.
</p>
<p>
The interfaces for the resource categories are largely self-explanatory, except for Gear and Property. For Gear and
Property there are two separate sections for adding a resource: Add, which is used to choose an item from a list,
and Custom Add, which is used to create an ad-hoc item. When choosing from a list, any item from the list ending with
an ellipsis indicates a category of items which when selected will cause a new dropdown to appear to the right. The
new dropdown may then be used to select a specific item from the category (which may itself be another category).
</p>
<h3>Modifying existing resources</h3>
<p>
To modify a resource after it's been added, follow these steps:
<ol>
<li>Remove the resource. Its contents will populate the 'Add' fields. For Gear and Property, the 'Add Custom' fields are populated instead.</li>
<li>Edit the resource.</li>
<li>Click 'Add' to add the resource again.</li>
</ol>
</p>
<h2 id='roden'>Roden</h2>
<p>
Roden are an old stock that appeared in the Burning Wheel Revised Monster Burner, but were never updated for
Burning Wheel Gold. They have been adapted to appear in this burner, but some liberties were taken (by necessity) to
mold them to work with the Gold version.
</p>
<p>
The revised edition defined a 'Broken' trait for Roden; in Charred it is named 'Broken Spirit'.
</p>
<h2 id='great_wolves'>Great Wolves</h2>
<p>
Great Wolves are an old stock that appeared in the Burning Wheel Revised Monster Burner, but were never updated for
Burning Wheel Gold. They have been adapted to appear in this burner, but some liberties were taken (by necessity) to
mold them to work with the Gold version.
</p>
<p>
Great Wolves have an emotional attribute that only appears when a certain trait is bought. Originally the trait was named
'Chosen One', but in Charred it appears as 'Chosen Wolf'.
</p>
<p>
The revised edition defined a 'Broken' trait for Great Wolves; in Charred it is named 'Broken Wolf'. Similarly the previous
Hunting skill for wolves has been renamed to 'Wolfish Hunting'.
</p>
<h2 id='wizards'>Wizards</h2>
<p>
The wizard content is taken from the 'Wizard Burner' chapter of Burning Wheel Codex. Some liberties were taken to prevent
collision with existing traits.
</p>
<p>
The Demented Inventor lifepath trait 'Demented' was changed to 'Unhinged' to avoid a conflict with Great Wolf trait of the
same name and to preserve the mechanical flavor.
</p>
<p>
The Master Of The Weak lifepath trait 'Feared' was changed to 'Feared Above All' to avoid a conflict with the Roden trait
of the same name.
</p>
<p>
The Court Summoner lifepath trait 'Frustrated' was changed to 'Disgruntled' to avoid a conflict with the Roden trait of the
same name.
</p>
</div>
</div>
</div>