Fork of https://github.com/modality/charred-black. Short term, has some fixes. Long term, may include a tool to create and edit stock/lifepath/skill/trait data. http://charred.obscuritus.ca:8080/#/
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charred-gold/src/views/partials/config.erb

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<div class='container'>
<div class='row'>
<div class='col-md-8'>
<input ng-model='enforceLifepathReqts' type='checkbox'>
Enforce lifepath requirements
</div>
<div class='col-md-8'>
<input ng-model='enforcePointLimits' type='checkbox'>
Enforce point limits (stat points, skill points, trait points, etc.)
</div>
</div>
<!-- .row -->
<!-- .col-md-8 -->
<!-- %input{ :type => "checkbox", "ng-model" => "displayEmotionalMath"} -->
<!-- Display the calculations for Health, Steel and the emotional attributes -->
<div class='row'>
<div class='col-md-1'>&nbsp;</div>
</div>
<div class='row'>
<div class='col-md-3'>
Modify Appropriate Weapons:
</div>
<div class='col-md-2'>
<select class='form-control' ng-model='currentAppropriateWeaponLifepath' ng-options='s for s in hashKeys(appropriateWeapons)'></select>
</div>
<div class='col-md-1'>
<a href='' ng-click='editAppropriateWeapons()'>Edit</a>
</div>
<div class='col-md-1'>
<a href='' ng-click='deleteAppropriateWeapons()'>Delete</a>
</div>
</div>
<div class='row'>
<div class='col-md-2'>
<button class='btn btn-primary' ng-click='applySettings()'>Apply</button>
</div>
</div>
</div>