Fork of https://github.com/modality/charred-black. Short term, has some fixes. Long term, may include a tool to create and edit stock/lifepath/skill/trait data. http://charred.obscuritus.ca:8080/#/
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charred-gold/src/views/partials/choose_appropriate_weapons.erb

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<div class='modal-header'>
<h3 class='modal-title'>Choose Appropriate Weapons</h3>
</div>
<div class='modal-body'>
<p>
The lifepath '{{lifepathName}}' contains the Appropriate Weapons skill, which is a placeholder for a list of
all weapons that make sense for '{{lifepathName}}' to have in your campaign.
</p>
<p>
Please choose which weapons are appropriate in your campaign:
</p>
<p ng-repeat='w in weaponSkillsNames()'>
<input ng-model='chosen[w]' type='checkbox'>
{{w}}
</p>
</div>
<div class='modal-footer'>
<button class='btn btn-primary' ng-click='ok()'>OK</button>
<button class='btn btn-warning' ng-click='cancel()'>Cancel</button>
</div>