Updated to new Charred Gold branding

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sdjfhsihfjkdsahafjklsadh 2 years ago
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      README.md
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# Charred Gold
This is a fork of [https://github.com/modality/charred-black](Charred Black)
Below is the original README of Charred Black, possibly to be updated in the future;
especially since there is a departure from some of the original values.
The unofficial, online, Burning Wheel Gold (+Codex) character burner. Adapted from [Charred](https://charred.herokuapp.com/).
This is a fork of [https://github.com/modality/charred-black](Charred Black) Below is a partial fork of the original README of Charred Black; especially since there is a departure from some of the original values. The unofficial, online, Burning Wheel Gold (+Codex) character burner. Adapted from [Charred](https://charred.herokuapp.com/). Later adapted from [https://github.com/modality/charred-black](Charred Black)
## Project Structure
* `Dockerfile` and `Dockerfile.dev` - Container definition files. The dev container has automated reloading if you mount the container's filesystem to the host machine. If you are unfamiliar with Docker, this app uses Sinatra and you can _probably_ get by with a bundle install and `ruby ./src/app.rb`.
* `Dockerfile` and `Dockerfile.dev` - Container definition files. The dev container has automated reloading if you mount the container's filesystem to the host machine. These mostly serve as examples to launch the app yourself, and are no longer supported. The app uses Sinatra to hope, and you should just be able to `bundle install` and then run `ruby app.rb` from the source directory. I will try to publish a SysV initscript soon.
* `src/data` - Binaries and data files for lifepaths live here, see `dark_elf` and `wizard` directory for well-defined examples
* `src/lib` - Ruby scripts for caching, PDF generation, and data loading
* `src/public` - Javascript and CSS
@ -17,38 +13,27 @@ The unofficial, online, Burning Wheel Gold (+Codex) character burner. Adapted fr
## Beliefs
I welcome community contributions, and you are welcome to fork this source code if you want to go your own way. As the maintainer,
here's what you can expect from me when I judge contributions.
We welcome community contributions, and you are welcome to fork this source code if you want to go your own way. As the maintainer, here's what you can expect from me when I judge contributions.
### Do One Thing Well
Charred Black is a character creation utility. You are welcome to use the data, source code, or character files in the creation
of other gaming tools, but let's keep this tool focused on one thing and do it really well.
Charred Gold is a character creation utility. You are welcome to use the data, source code, or character files in the creation of other gaming tools, but let's keep this tool focused on one thing and do it really well.
### Stick To Published Material
In order to keep the scope of my maintainership finite, I'm not planning to accept community-made lifepaths et al. for inclusion
in this codebase. Each additional data set increases Charred Black's startup time and memory requirements. The design of your lifepath
requirements and emotional attributes may not be supported by the editor, or may be convoluted to implement. Most importantly, deciding to include any community-made content makes me an arbiter of quality, and I'd prefer not to have the Enmity Clause invoked because I rejected
someone's homebrew.
In order to keep the scope of my maintainership finite, I'm not planning to accept community-made lifepaths et al. for inclusion in this codebase. Each additional data set increases Charred Gold's startup time and memory requirements. The design of your lifepath requirements and emotional attributes may not be supported by the editor, or may be convoluted to implement. Most importantly, deciding to include any community-made content makes me an arbiter of quality, and I'd prefer not to have the Enmity Clause invoked because I rejected someone's homebrew.
**However**, I am working on a solution for uploading lifepaths et. al which would be stored locally in your browser and not permanently on
a server. This way, you can create data files to use with this tool and share them with your friends. If someone else
wants to keep a repository or forum thread of data files known to work with Charred Black, I am happy to link to it in this
documentation and from the website itself. I don't want to discourage contributions, I just want do one thing well.
The current maintainers of Charred Gold are working on some tooling to allow "easy" creation of new settings, stocks, LPs, and so on. The exact method for handling has not been decided precisely.
### Keep It Mostly Stateless
Charred Black uses an in-memory cache to allow users to upload JSON and then download .char and .pdf files. I don't know how the
original Charred handled this, but the tradeoffs of this approach are:
Charred Gold uses an in-memory cache to allow users to upload JSON and then download .char and .pdf files. I don't know how the original Charred handled this, but the tradeoffs of this approach are:
1. Works as expected without an update to the frontend
2. PDF generation happens entirely in one process, limiting the amount of futzing you have to do with distributed systems
3. Because the cache is in memory, you can't scale processes horizontally
The cache has a limited number of keys, and only the first 16kb of data are used, with the aim of making this this app useless
for nefarious purposes. The average size of a 4-lifepath character is around 4kb, so this should be more than enough. If you're
trying to do something weird and your character file is bigger than this, consider using a pencil and paper.
The cache has a limited number of keys, and only the first 16kb of data are used, with the aim of making this this app useless for nefarious purposes. The average size of a 4-lifepath character is around 4kb, so this should be more than enough. If you're trying to do something weird and your character file is bigger than this, consider using a pencil and paper.
More guidelines:

@ -18,7 +18,7 @@
<title>Charred - The Burning Wheel Gold Character Burner</title>
</head>
<body>
<a href="https://github.com/modality/charred-black" class="github-corner" target="_blank" aria-label="View source on GitHub"><svg width="80" height="80" viewBox="0 0 250 250" style="fill:#151513; color:#fff; position: absolute; top: 0; border: 0; right: 0;" aria-hidden="true"><path d="M0,0 L115,115 L130,115 L142,142 L250,250 L250,0 Z"></path><path d="M128.3,109.0 C113.8,99.7 119.0,89.6 119.0,89.6 C122.0,82.7 120.5,78.6 120.5,78.6 C119.2,72.0 123.4,76.3 123.4,76.3 C127.3,80.9 125.5,87.3 125.5,87.3 C122.9,97.6 130.6,101.9 134.4,103.2" fill="currentColor" style="transform-origin: 130px 106px;" class="octo-arm"></path><path d="M115.0,115.0 C114.9,115.1 118.7,116.5 119.8,115.4 L133.7,101.6 C136.9,99.2 139.9,98.4 142.2,98.6 C133.8,88.0 127.5,74.4 143.8,58.0 C148.5,53.4 154.0,51.2 159.7,51.0 C160.3,49.4 163.2,43.6 171.4,40.1 C171.4,40.1 176.1,42.5 178.8,56.2 C183.1,58.6 187.2,61.8 190.9,65.4 C194.5,69.0 197.7,73.2 200.1,77.6 C213.8,80.2 216.3,84.9 216.3,84.9 C212.7,93.1 206.9,96.0 205.4,96.6 C205.1,102.4 203.0,107.8 198.3,112.5 C181.9,128.9 168.3,122.5 157.7,114.1 C157.9,116.9 156.7,120.9 152.7,124.9 L141.0,136.5 C139.8,137.7 141.6,141.9 141.8,141.8 Z" fill="currentColor" class="octo-body"></path></svg></a><style>.github-corner:hover .octo-arm{animation:octocat-wave 560ms ease-in-out}@keyframes octocat-wave{0%,100%{transform:rotate(0)}20%,60%{transform:rotate(-25deg)}40%,80%{transform:rotate(10deg)}}@media (max-width:500px){.github-corner:hover .octo-arm{animation:none}.github-corner .octo-arm{animation:octocat-wave 560ms ease-in-out}}</style>
<a href="https://git.obscuritus.ca:3000/danwizard208/charred-gold/" class="github-corner" target="_blank" aria-label="View source on GitTea"><svg width="80" height="80" viewBox="0 0 250 250" style="fill:#151513; color:#fff; position: absolute; top: 0; border: 0; right: 0;" aria-hidden="true"><path d="M0,0 L115,115 L130,115 L142,142 L250,250 L250,0 Z"></path><path d="M128.3,109.0 C113.8,99.7 119.0,89.6 119.0,89.6 C122.0,82.7 120.5,78.6 120.5,78.6 C119.2,72.0 123.4,76.3 123.4,76.3 C127.3,80.9 125.5,87.3 125.5,87.3 C122.9,97.6 130.6,101.9 134.4,103.2" fill="currentColor" style="transform-origin: 130px 106px;" class="octo-arm"></path><path d="M115.0,115.0 C114.9,115.1 118.7,116.5 119.8,115.4 L133.7,101.6 C136.9,99.2 139.9,98.4 142.2,98.6 C133.8,88.0 127.5,74.4 143.8,58.0 C148.5,53.4 154.0,51.2 159.7,51.0 C160.3,49.4 163.2,43.6 171.4,40.1 C171.4,40.1 176.1,42.5 178.8,56.2 C183.1,58.6 187.2,61.8 190.9,65.4 C194.5,69.0 197.7,73.2 200.1,77.6 C213.8,80.2 216.3,84.9 216.3,84.9 C212.7,93.1 206.9,96.0 205.4,96.6 C205.1,102.4 203.0,107.8 198.3,112.5 C181.9,128.9 168.3,122.5 157.7,114.1 C157.9,116.9 156.7,120.9 152.7,124.9 L141.0,136.5 C139.8,137.7 141.6,141.9 141.8,141.8 Z" fill="currentColor" class="octo-body"></path></svg></a><style>.github-corner:hover .octo-arm{animation:octocat-wave 560ms ease-in-out}@keyframes octocat-wave{0%,100%{transform:rotate(0)}20%,60%{transform:rotate(-25deg)}40%,80%{transform:rotate(10deg)}}@media (max-width:500px){.github-corner:hover .octo-arm{animation:none}.github-corner .octo-arm{animation:octocat-wave 560ms ease-in-out}}</style>
<div class='container' ng-controller='BurningCtrl'>
<nav class='navbar navbar-default' role='navigation'>
<div class='navbar-header'>

@ -58,7 +58,7 @@
in the main view. At the end is a description of some tricks for specific stocks.
</p>
<p>
The source code for this version can be found on Github: <a href="https://github.com/modality/charred-black" target="_blank">Charred Black source</a>.
The source code for this version can be found on Gittea: <a href="https://git.obscuritus.ca:3000/danwizard208/charred-gold" target="_blank">Charred Gold source</a>.
</p>
<h2 id='tools'>Tools</h2>
<p>
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</p>
</div>
</div>
</div>
</div>

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